Physics · Module 1

Kinematics

The geometry of motion — describing how objects move through space and time, before asking why they do so.

Concepts Uniform motion Acceleration SUVAT Projectiles Live simulation
§ 1

Core concepts

Kinematics defines four quantities that fully describe any 1D motion. Everything else is an equation relating them.

sdisplacementm
uinitial velocitym s⁻¹
vfinal velocitym s⁻¹
aaccelerationm s⁻²
ttime elapseds
Displacement ≠ distance. Displacement is a vector — it carries direction. If you walk 5 m forward then 5 m back, distance = 10 m but displacement = 0 m.

Velocity and speed carry the same distinction: velocity is displacement per unit time (vector), speed is distance per unit time (scalar).

DEFINITIONS
$$\bar{v} = \frac{\Delta s}{\Delta t} = \frac{s_f - s_i}{t}$$
Average velocity. Slope of the s–t graph between two points.
$$\bar{a} = \frac{\Delta v}{\Delta t} = \frac{v - u}{t}$$
Average acceleration. Slope of the v–t graph between two points.

Instantaneous velocity is the limit as $\Delta t \to 0$, which is the derivative $\dfrac{ds}{dt}$. You don't need calculus to use SUVAT, but understanding this link deepens everything.


§ 2

Uniform motion

When no net force acts, velocity is constant. The displacement grows linearly with time.

UNIFORM MOTION
$$s = vt$$

On an $s$–$t$ graph this is a straight line. The slope of that line is the velocity. A steeper line = faster object. A horizontal line = stationary object. A negative slope = moving backwards.

📐
Slope = velocity
$v = \Delta s / \Delta t$ — rise over run on any $s$–$t$ graph gives velocity at that segment.
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Zero acceleration
Constant velocity means $a = 0$. The $v$–$t$ graph is a flat horizontal line.
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Area = displacement
The area under any $v$–$t$ graph equals displacement. Here it's a rectangle: $s = v \cdot t$.

§ 3

Uniform acceleration

A constant net force produces constant acceleration. Velocity now changes at a fixed rate, so the $v$–$t$ graph becomes a straight line with non-zero slope.

The two primary equations follow from the definitions of velocity and acceleration by simple rearrangement — no calculus needed.

Derivation of $v = u + at$

$a = \dfrac{\Delta v}{\Delta t} = \dfrac{v - u}{t}$
Definition of average acceleration (constant $a$ means average = instantaneous)
$at = v - u$
Multiply both sides by $t$
$$\boxed{v = u + at}$$
Rearrange. Velocity increases linearly with time.

Derivation of $s = ut + \tfrac{1}{2}at^2$

$\bar{v} = \dfrac{u + v}{2} = \dfrac{u + (u+at)}{2} = u + \tfrac{1}{2}at$
Average velocity under constant acceleration is the mean of start and end velocities
$s = \bar{v} \cdot t = \left(u + \tfrac{1}{2}at\right) t$
Displacement = average velocity × time (area under $v$–$t$ trapezoid)
$$\boxed{s = ut + \tfrac{1}{2}at^2}$$
Expand. Two terms: the uniform-motion part $ut$, plus an extra quadratic contribution from acceleration.

Notice that the $s$–$t$ graph is now a parabola. The curvature of that parabola encodes $a$ — more curved means larger acceleration.

THIRD EQUATION (eliminates t)
$$v^2 = u^2 + 2as$$
Obtained by substituting $t = (v-u)/a$ into $s = ut + \frac{1}{2}at^2$ and simplifying. Useful when time is unknown.

§ 4

The SUVAT equations

There are five kinematic equations. Each one omits exactly one of the five variables $\{s, u, v, a, t\}$. To solve any problem: identify which variable is missing, pick the equation that doesn't contain it.

EquationMissing variableForm
$v = u + at$ $s$ Velocity as function of time
$s = ut + \tfrac{1}{2}at^2$ $v$ Displacement as function of time
$v^2 = u^2 + 2as$ $t$ Velocity as function of displacement
$s = \tfrac{1}{2}(u+v)t$ $a$ Displacement as mean velocity × time
$s = vt - \tfrac{1}{2}at^2$ $u$ Displacement from final velocity
Strategy: write down the 3 variables you know and the 1 you want. The missing variable (the 5th) tells you which equation to use.

§ 5

Projectile motion

A projectile is launched with speed $v_0$ at angle $\theta$ above the horizontal. The key insight — and the entire reason the maths works out cleanly — is that horizontal and vertical motion are completely independent.

RESOLVING INTO COMPONENTS
$$u_x = v_0 \cos\theta \qquad a_x = 0$$
No horizontal force → constant horizontal velocity.
$$u_y = v_0 \sin\theta \qquad a_y = -g$$
Gravity acts downward at $g \approx 9.8\ \text{m s}^{-2}$.

Position at time $t$

$$x(t) = v_0 \cos\theta \cdot t \qquad y(t) = v_0 \sin\theta \cdot t - \tfrac{1}{2}g t^2$$

Key results

TIME OF FLIGHT
$$T = \frac{2\, v_0 \sin\theta}{g}$$
Set $y = 0$ and solve for $t$. The trajectory is symmetric — time to peak equals time to fall back down.
MAXIMUM HEIGHT
$$H = \frac{v_0^2 \sin^2\!\theta}{2g}$$
At peak, $v_y = 0$. Use $v^2 = u^2 + 2as$ in the vertical direction.
HORIZONTAL RANGE
$$R = \frac{v_0^2 \sin 2\theta}{g}$$
Substitute $T$ into $x(T)$. Since $\sin 2\theta$ is maximised at $2\theta = 90°$, maximum range occurs at $\theta = 45°$.
The parabola emerges naturally. Eliminate $t$ from $x(t)$ and $y(t)$: substitute $t = x / (v_0 \cos\theta)$ into the $y$ equation. The result is $y = x\tan\theta - \dfrac{g}{2v_0^2\cos^2\!\theta}\,x^2$ — a parabola in $x$ and $y$.

§ 6

Live simulation

Adjust the parameters and watch the equations act. Every readout is computed from the SUVAT equations above — the simulation is the maths.

s — position
0 m
v — speed
0 m/s
t — time
0 s
a — accel
0 m/s²
s – t graph
v – t graph